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Sparkore Core

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Game knowledge base workflow

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A new KB bootstrap workflow for Codex and Claude Code, plus seven migrated workflows for knowledge governance, maintenance, GDDs, balance, runtime audits, and game planning.

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Rank by placement

#5483of 11,36039places down24h78places down7d
#5,219#5,361#5,503#5,645Oct 6Oct 12Oct 18Oct 24Oct 30Nov 4

Rank in Productivity

#1217of 2,8847places down24h27places down7d
#1,124#1,169#1,214#1,259#1,304Oct 6Oct 12Oct 18Oct 24Oct 30Nov 4

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Productivity1,217th of 2,884 by placement
#PluginPosition7d
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1219ONES#5490100places up

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More from NINH VĂN NGUYEN

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85 more on the publisher’s page.

Example prompts

  • “Set up a project knowledge base shared by Codex and Claude Code.”
  • “Review this GDD against the authoring standard.”
  • “Build a milestone plan from this game brief.”

Skills

  • balance-analysis

    Use for the receiving project's balance modeling, audits, calibration, scenario comparison, pass generation, or validation across Weapon, Hero, Equipment, Enemy, progression, economy, and player-loadout power.

  • game-project-planner

    Build or revise a game Project Plan spreadsheet from a project brief, feature backlog, team capacity and delivery goals. Use for Feature List review and milestone planning; not for detailed GDD authoring or publisher operations unless explicitly in scope.

  • gdd-authoring

    Create a new GDD or substantially revise a canonical game-design document with explicit rules, source ownership, evidence, and review gates.

  • gdd-migration

    Use when migrating legacy, fragmented, Figma-based, spreadsheet-based, or otherwise non-canonical game-design material into the receiving project's canonical KB.

  • kb-bootstrap

    Initialize a project knowledge base shared by Codex and Claude Code, or onboard an existing KB to shared agent guidance, canonical-source routing and handoffs. Use when asked to set up the KB; not to scaffold game code, infrastructure or accounts.

  • kb-maintenance

    Use for the receiving project's KB linting, stale-content review, context refresh, lifecycle hygiene, contradiction/duplication audits, archival, and safe cleanup.

  • knowledge-steward

    Use whenever creating, editing, migrating, reorganizing, superseding, archiving, or otherwise changing durable knowledge in the receiving project's knowledge base.

  • runtime-audit

    Verify or reconcile canonical game design against code, designated live configuration, synced CSV, builds, logs, and runtime evidence.

Categories
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NINH VĂN NGUYEN · Website
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Availability
Available
Version
0.4.0-alpha.2
Created
September 20, 2026
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